package imaging import ( "fmt" "image" "math" "git.fjla.uk/fred.boniface/map-dots/data" "git.fjla.uk/fred.boniface/map-dots/log" "github.com/fogleman/gg" ) func mapCirclesToCanvas(img *image.RGBA, locations []data.LocationData) { log.Msg.Debug("Mapping locations to canvas") dc := gg.NewContextForRGBA(img) dc.SetRGB(1, 1, 1) // Set canvas background color (white in this case) circleRadius := 4 // Replace with your desired fixed radius bounds := img.Bounds() canvasWidth := bounds.Max.X - bounds.Min.X canvasHeight := bounds.Max.Y - bounds.Min.Y var minLat, maxLat, minLon, maxLon float64 for _, loc := range locations { if loc.Latitude < minLat { minLat = loc.Latitude } if loc.Latitude > maxLat { maxLat = loc.Latitude } if loc.Longitude < minLon { minLon = loc.Longitude } if loc.Longitude > maxLon { maxLon = loc.Longitude } } centerLat := (maxLat + minLat) / 2.0 centerLon := (maxLon + minLon) / 2.0 latRange := maxLat - minLat lonRange := maxLon - minLon for _, loc := range locations { pixelX, pixelY := convertCoordinatesToPixels(loc.Latitude, loc.Longitude, centerLat, centerLon, latRange, lonRange, canvasWidth, canvasHeight) // Draw the circle on the canvas using gg dc.DrawCircle(float64(pixelX), float64(pixelY), float64(circleRadius)) dc.SetRGBA(1, 1, 1, 0.5) // Circle fill color (white with 50% opacity) dc.Fill() } dc.Clip() // Apply clipping // Optional: Save the canvas as an image file err := dc.SavePNG("output.png") if err != nil { log.Msg.Error("Error saving file") } else { fmt.Println("Canvas saves to file") } } func convertCoordinatesToPixels(latitude, longitude float64, centerLat, centerLon, latRange, lonRange float64, canvasWidth, canvasHeight int) (int, int) { // Calculate normalized latitude and longitude distances from the center latDist := (latitude - centerLat) / (latRange * 0.5) lonDist := (longitude - centerLon) / (lonRange * 0.5) // Calculate the maximum distance from the center as a proportion of canvas size maxDistance := math.Max(math.Abs(latDist), math.Abs(lonDist)) // Adjust the normalized distances to match the canvas size with margins adjustedLatDist := latDist / maxDistance * 0.45 adjustedLonDist := lonDist / maxDistance * 0.45 // Calculate pixel positions pixelX := int((adjustedLonDist + 0.5) * float64(canvasWidth)) pixelY := int((0.5 - adjustedLatDist) * float64(canvasHeight)) return pixelX, pixelY }